Released May 01, 2013
  • Unbound Runes (Passive)

  • Fenrir gains efficiency as he attacks. Every hit from a basic attack activates 1 rune, up to a max of 5. Each of Fenrirdds abilities gain an additional benefit when used at maximum runes and the runes are consumed. Enemy gods that die near Fenrir will fully activate all his runes.
  • Unchained

  • Fenrir leaps forward, dealing damage to all enemies when he lands. At full runes, the leap stuns the enemies hit. If the leap hits a god, the cooldown is halved. Damage: 95/155/215/275/335 (+80% of your physical power). Stun: 1s. Cost: 65/70/75/80/85. Cooldown: 15s.
  • Seething Howl

  • Fenrir rears back and howls, inspiring himself with a physical power and lifesteal buff. At full runes, the buff is increased by 50%. Physical Power: 10/20/30/40/50. Physical Lifesteal: 5/10/15/20/25%. Buff Duration: 6s. Cost: 60/65/70/75/80. Cooldown: 13s.
  • Brutalize

  • Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike while being immune to knockups. At full runes, each strike deals 75% damage to nearby enemies. Damage: 10/20/30/40/50 (+30% of your physical power). Cost: 70/75/80/85/90. Cooldown: 14s.
  • Ragnarok (Ultimate)

  • When Ragnarok arrives, Fenrir grows massive in size, becoming immune to crowd control while moving faster. Fenrir bites enemy gods, dealing physical damage and carrying them away. Biting a cc immune target deals the damage but ends his ultimate. At full runes, his protections double. Damage: 150/225/300/375/450 (+120% of your physical power). Movement Speed: 50%. Carry Duration: 2s. Cost: 100. Cooldown: 90s.

General

  • Throughout the season, we have been looking at percentage base abilities. These abilities already scale over the course of the game due to them working off your other stats, so this "extra" scaling isn't always needed. Fenrir's Seething Howl is a great example of an ability that was being hindered by this double scaling and seeing a wild difference in power based on its rank and Fenrir's build.
  • Removing the per-rank scaling will make his jungle sustain more consistent and allow for more flexibility in his builds.

Seething Howl Seething Howl

  • Lifesteal changed from 15/20/25/30/35 -> 30% at all ranks.

General

  • Fenrir now has more mana to leap, claw, and bite his enemies with; giving him some extra uses of his abilities in the early game.
  • Base Mana increased from 200 to 230.
  • Base MP5 increased from 3.7 to 4.2.

Brutalize Brutalize

  • Fixed ability not working on targets being pulled by Khepri.

Brutalize Brutalize

  • Fixed the ability still following Hou Yi during Dive Bomb.

General

  • Fixed wrong persistent mouth fx in the lobby for Frostfang skin.
  • Fixed missing hit fx for basic attacks for Frostfang skin.

General

  • Fixed casting animations not playing for other players.

Unbound Runes Unbound Runes

  • Now gains a rune when he lands a basic attack hit instead of when he deals damage with his basic attack. This change will mean he will build runes even when attacking a target who has used Aegis, or someone under the effects of Undying Love.

Ragnarok Ragnarok

  • Fixed an issue where he could use Blink during ability.

General

  • Fixed issue with incorrect buff icons being used.

General

  • New ability icons confirmed!

General

  • Updated targeters for Wreck The Halls.

Seething Howl Seething Howl

  • Physical Power Bonus increased from 10/20/30/40/50 to 10/25/40/55/70 per rank.
  • Fixed issue with Fenrir not getting the correct power bonus when using this ability with full Runes.

Ragnarok Ragnarok

  • Damage increased from 150/225/300/375/450 to 200/275/350/420/500 per rank.

Brutalize Brutalize

  • Fixed an issue that would cause the Fenrir client to get stuck flying into the sky.

Ragnarok Ragnarok

  • Fixed an issue in which jumping would cancel this ability. However, he can no longer jump during this ability.

Brutalize Brutalize

  • Fixed an issue where rank 5 was costing 95 mana instead of 90.

Ragnarok Ragnarok

  • Once again addressed the “lock-jaw” issue, where Fenrir would be unable to grab a victim.
  • Right-click will now cancel the ability.

Seething Howl Seething Howl

  • Post-Hit delay reduced from 0.2 to 0.1

Brutalize Brutalize

  • Fixed a bug where basic attacks used immediately as the final hit finished wouldn’t animate properly
  • Post-Hit delay reduced from 0.2 to 0.1.

Seething Howl Seething Howl

  • Post-Hit Delay reduced from 0.3 to 0.2.

Brutalize Brutalize

  • Post-Hit Delay reduced from 0.3 to 0.2

Brutalize Brutalize

  • Fixed an issue where this ability would deduct mana cost and cooldown but not properly attack Vulcan’s turrets.

Ragnarok Ragnarok

  • Targets that are stealthed when grabbed are now revealed while held.

Brutalize Brutalize

  • Addressed issues with him leaping and getting stuck in map walls sending him up into the sky.

Ragnarok Ragnarok

  • Addressed an issue where sometimes he would shrink and end up stuck in a map wall.

Brutalize Brutalize

  • Once again, addressed an issue with him using ability on a recalling target and returning to base.

General

  • Ground targeters modified.

Ragnarok Ragnarok

  • The bite will no longer deal damage to the Fire Giant, Gold Fury or Minotaur.

General

  • Fenrir now properly remains captured in Artemis' trap when he uses Brutalize and lands on it.
  • His base attacks per second has been increased from .94 to 1 and the additional % per level has been increased from 1.6 to 1.7%.

Seething Howl Seething Howl

  • The physical lifesteal percentage has been increased from 5/10/15/20/25% to 15/20/25/30/35%.

Brutalize Brutalize

  • The base damage of this ability has been increased from 40/70/100/130/160 per hit to 45/75/105/135/165 per hit.

Seething Howl Seething Howl

  • The amount of physical power gained has been increased back from 10/15/20/25/30 to 10/20/30/40/50.

Brutalize Brutalize

  • This ability has been changed to deal base physical damage with physical power scaling. This no longer does basic melee attacks or allows for on-hit effects to be applied.
  • This ability now deals 40/70/100/130/160 (+50% of your physical power) physical damage on each hit and hits four times.

Seething Howl Seething Howl

  • The amount of physical power gained has been reduced from 10/20/30/40/50 to 10/15/20/25/30.

Ragnarok Ragnarok

  • Fixed an issue in which Fenrir could get in a strange state if bitten by another Fenrir at the same time he is shrinking from his Ult.