Released Jul 10, 2013
  • PASSIVE - Wheel of Time

  • The wheel of time is always spinning and for Chronos, it is no different. Depending on where the wheel is when activating Accelerate, it provides a different benefit to Chronos. Section I = +20% Magical Lifesteal Section II = 75% Mana Refund On Abilities Section III = +20% Magical Power Section IV = +35% Magical Power Contribution to Basic Attacks
  • Time Rift

  • Chronos creates a rift in time, dealing 80/125/170/215/260 (+85% of your magical power) magical damage to all enemies in the area. Cost - 50/55/60/65/70 mana. Cooldown - 5s.
  • Accelerate

  • Chronos accelerates himself over time, allowing him to progressively move 10/15/20/25/30% faster for 8 seconds. While active, his attack speed is increased by 20/25/30/35/40% and he is not affected by the attacking movement speed debuff. This ability also stops the Wheel of Time. Cost - 70/75/80/85/90 mana. Cooldown - 15s.
  • Stop Time

  • Shooting forward spinning gears of time, any enemies hit by Chronosdd attack are slowed to a stop, taking 30/50/70/90/110 (+40% of your magical power) magical damage on the initial hit and again when they are stunned for 1s. Cost - 65/70/75/80/85 mana. Cooldown - 16/15/14/13/12s.
  • Rewind

  • Chronos travels through time to where he was 8 seconds ago, gaining health and mana back to the values of that time. All of his cooldowns are instantly reset as well. Cost - 100 mana. Cooldown - 120/110/100/90/80s.

General

  • Chronos bides his time in most games, waiting for the right combination of items and power to become the late game force he is known for being. We are increasing his ability to get to that stage of the game with some targeted buffs to his Early game.
  • Stop Time will deal a bit more damage to assist with Wave Clear and early poke. Rewind is also seeing a Cooldown Reduction in the early stages of the game. This increases both his safety in lane but also gives him more opportunities to be a play maker.

Stop Time Stop Time

  • Increased Base Damage from 40/60/80/100/120 -> 50/70/90/110/130.

Rewind Rewind

  • Decreased Cooldown from 120/110/100/90/80s -> 100/95/90/85/80s.

General

  • The results of Chronos' adjustments in the Season 4 patch prove that he needs some additional changes to reach a good point of balance. With his boxing potential brought down we began exploring other ways to empower his kit regardless of his item build. The first thing we wanted to improve was the way Accelerate feels, so it now provides much more movement speed. Chronos also could use some additional damage in his kit since he needs to make the choice between basic attack builds or pure mage builds. Stop T

Wheel of Time Wheel of Time

  • Increased Magical Power of Section III buff from 20% -> 25%.
  • Increased Basic Attack Power of Section IV buff from 35% -> 45%.

Accelerate Accelerate

  • Increased Movement Speed from 20% initial + 4/8/12/16/20% -> 25% + 12/14/16/18/20%.

Stop Time Stop Time

  • Increased damage from 30/50/70/90/110 -> 40/60/80/100/120.

General

  • Chronos is the first of 3 gods on this list receiving a significant change. Fatalis effect is a strong boxing tool that most other ranged gods need to itemize into. By getting it for free Chronos, Jing Wei, and Sol had a strong leg up on their lane opponents. We have removed Fatalis effect from Chronos and adjusted his base movement speed and lowered the cooldown on Accelerate to help him still get around and be effective.
  • Increased Base Movement Speed from 355 -> 360.

Accelerate Accelerate

  • No longer provides Immunity to Basic Attack Movement Penalty.
  • Cooldown decreased from 17s -> 15s.

Rewind Rewind

  • Fixed FX showing up enormous to players at a distance.

General

  • Fixed clipping issue when using Dance emote in lobby.

Accelerate Accelerate

  • Fixed Lotus Crown Passive not working when Section 1 is activated.

Stop Time Stop Time

  • Stop Time now reduces attack speed by 20% while slowing.
  • Stop Time can no longer be cleansed by slow immunity, and is considered a Stun for the purposes of CC removal.
  • Cooldown increased from 16/15/14/13/12 to 18/17/16/15/14.

Wheel of Time Wheel of Time

  • Section II Mana refund increased from 75% to 100%.

Accelerate Accelerate

  • Mana cost reduced from 70/75/80/85/90 to 60/65/70/75/80.

Rewind Rewind

  • Fixed an interaction issue with this ability and Portal.

Accelerate Accelerate

  • Now properly updates the stats UI for all quadrants.

General

  • Improved visual presentation of rewind ball (smoothed client simulation).

Rewind Rewind

  • When using Blink or Teleport, Chronos will now regain the health and mana values from 8s ago.

Stop Time Stop Time

  • The slow-to-stop effect will no longer be applied to targets that are immune to slows at the time of application.

Accelerate Accelerate

  • Recovery time reduced from 0.3 to 0.1.

Stop Time Stop Time

  • Recovery time reduced from 0.2 to 0.1.

Accelerate Accelerate

  • Increased cooldown from 15s to 17s.
  • Decreased attack speed bonus from 20/25/30/35/40 to 15/20/25/30/35.

Wheel of Time Wheel of Time

  • The additional benefits granted by Wheel of Time when Accelerate is activated now last 7 seconds to match the duration of Accelerate.

Accelerate Accelerate

  • Over the weekend, fixed an issue where sometimes he would deal too much damage with his basic attack when selecting the IV quadrant.

Accelerate Accelerate

  • The duration of this ability has been reduced from 8s to 7s.

Accelerate Accelerate

  • The additional movement speed gained over time has been reduced from 10/15/20/25/30% to 4/8/12/16/20%.

Rewind Rewind

  • Improved FX on build up.

Rewind Rewind

  • You can no longer cancel this ability during its build up time.

Wheel of Time Wheel of Time

  • Section I of the Wheel of Time has been changed:
  • Heal 1.5% of his maximum health per second.

Accelerate Accelerate

  • This ability now updates the movement speed on the hud.
  • This ability now gives 20% movement speed when activated for 8s in addition to the movement speed increase over time