Released Oct 11, 2016
  • Passive - Essence Drinker

  • Camazotz has a passive Vampirism bonus (+5% Lifesteal and Healing). Also, anytime a God dies they leave behind a pool of their essence in the spot they were slain. Camazotz may stand inside these pools to drink the essence, replenishing his health and mana (+2% Health and Mana per drink). If Camazotz is out of combat he drinks faster.
  • Screech

  • Camazotz screeches loudly and launches a sound wave that pierces through minions and deals (90/135/180/225/270 + 70% of your Physical Power) damage. If the screech hits an enemy god, the sound wave will echo. If Camazotz is hit by an echo, he gains vision of the God that was hit by screech for the next 15s and gains bonus Physical Power (20/25/30/35/40) for the duration. Cost : 60/65/70/75/80. Cooldown: 15s.
  • Vampire Bats

  • Camazotz commands a swarm of bats to fly out and attack a single target, damaging (100/180/260/340/420 + 130% of your Physical Power) and slowing them by 30% and then carrying back a heal. If the target was a jungle buff monster they will be marked and Camazotz will receive a heal as well as a stackable Vampirism buff that lasts 210s. Marked monsters will not provide Camazotz with another stack of Vampirism. Vampirism Stack : +3% Lifesteal and Healing, stacking 3 times. Cost: 60/65/70/75/80. Cooldown: 10s.
  • Devour

  • Camazotz Leaps forward a short distance dealing damage (80,140,200,260,320 +75% of your Physical Power) on impact and healing himself (15/25/35/45/55 + 25% of your Physical Power) per enemy hit. Cost: 60/65/70/75/80. Cooldown: 15s.
  • Bat Out of Hell

  • Camazotz flies into the air, becoming CC immune for the next 3s. While flying, he may swoop forward to deal (140/180/220/260/300 + 20% of your Physical Power) damage. He may do this up to 3 times, landing on the 3rd time. Hitting more than one enemy God in a single swoop will deal increased (+10%) damage per god. Cost: 100. Cooldown: 90s.


  • Fixed Camazotz's Devour dealing double damage.


  • Camazotz has a strong early game through his gank potential and also a strong late game due to his sustain, chase, and poke. His early game was especially difficult to deal with due to his ability to deal a large amount of damage that is easy to confirm. We are toning this down to bring his early ganks into a more manageable state.

Bat Out of Hell Bat Out of Hell

  • Decreased Damage per Swoop from 140/180/220/260/300 -> 120/165/210/255/300.


  • Camazotz is a high sustain assassin who needs to recover health to stay in a fight. On his release we were concerned that being able to drink in combat would give him too much potency. Since he limits his movement severely to heal up, we feel the tradeoffs of running to it and standing inside the pool during combat should allow him to heal at the full rate.:*Devour is also seeing a timing change that will help it feel more consistent in avoiding damage. Devour had a small warmup where he could still be dama
  • This will help Camazotz avoid damage when he uses Devour at the right time.

Essence Drinker Essence Drinker

  • Camazotz now drinks Essence Pools at full speed at all times, whether or not he is in combat.

Devour Devour

  • Removed brief delay on Devour's Leap. Camazotz will now begin leaping and is untargetable as soon as this ability is activated.


  • The community has had many debates about the power level of Camazotz. After watching him closely during his release week, we found that his stats were surprisingly low. He is seeing some small buffs to offset this, although we still anticipate his stats to rise over time as players learn to maximize their potential on the Deadly God of Bats.

Screech Screech

  • Cooldown reduced from 15s -> 13s.

Vampire Bats Vampire Bats

  • Separated Slow and Damage over Time into separate effects.
  • Added new visual FX to convey the Slow (Bats will still convey the DoT).

Bat Out of Hell Bat Out of Hell

  • Increased Duration of this Ability from 3s -> 4s.
  • Now passes through player created deployables.


  • Released.