Released Feb 25, 2015
  • Master of War - Passive

  • Upon giving or receiving hits from basic attacks, Bellona gains +5 protections and +6% movement speed for 5s. (max 5 stacks).
  • Shield Bash

  • Bellona dashes forward and bashes with her shield, dealing 80/120/160/200/240 +40% of her Physical Power as damage and slowing enemies 30% for 2s. Bellona gains 1 stack of block for each enemy god hit. Block absorbs all damage from a single basic attack and reflects 30% of the damage in an area around her. Bellona then makes basic attacks with sword and shield until out of combat, and every 3 successful basic attacks she gains another stack of block (max 3). Cooldown: 15s. Cost: 60.
  • Bludgeon

  • Bellona summons a Hammer and spins, hitting every enemy around her for 30/60/90/120/150 +25% of her Physical Power, and then smashing forward in an overhand attack dealing 70/130/190/250/310 +60% of her Physical Power as Damage. Each enemy god hit in the spin increases the damage of the overhand attack by +30%. Bellona now makes basic attacks with her Hammer until out of combat. Every Hammer attack hits all enemies in melee range. Cooldown: 10. Cost: 60/65/70/75/80.
  • Scourge

  • Bellona summons a Scourge, dealing 60/100/140/180/220 +50% of her Physical Power as damage to all enemies in a line. Enemies hit are Disarmed for 2/2.25/2.5/2.75/3s, and cannot make basic attacks. Bellona now makes basic attacks with a Scourge until out of combat, which has extended range (+4) and every third attack heals Bellona 30/50/70/90/110. Cooldown: 18s. Cost: 70/75/80/85/90.
  • Eagle's Rally

  • Bellona plants a Roman flag, granting 15/20/25/30/35 protections and increased physical power by 10/20/30/40/50 to allied gods for 6/8/10/12/14s. Enemies directly under where the flag is placed take 100/200/300/400/500 +50% of her Physical Power as damage and are stunned for 1s.

General

  • Bellona brings the weapon of her choice to the battlefield. In her early laning phase, she usually is using Bludgeon or Scourge, however, Bludgeon overshadowed Scourge even in unfavorable matchups. With this change, the two abilities should be closer to each other in strength, rewarding Bellona players who pick the right weapon for the right situation.

Scourge Scourge

  • Cooldown changed from 18s -> 20/19/18/17/16.
  • Increased Base Damage from 60/100/140/180/220 -> 80/115/150/185/220.

General

  • Bellona has had a strong showing through most of Season 2, and felt that this was a good time to look at her more closely for an adjustment. It is important to remember that we will be monitoring these changes closely, especially since many items Bellona relied on have seen large scale changes. As with all gods affected by item changes, we will keep a close eye and adjust accordingly.

Bludgeon Bludgeon

  • Reduced Slam Bonus Damage from 30% -> 25% per god hit.

Scourge Scourge

  • Reduced Disarm from 2/2.25/2.5/2.75/3s -> 1.4/1.6/1.8/2/2.2s.

General

  • Fixed her T-posing in certain situations.

Shield Bash Shield Bash

  • Increased Mana cost from 60 -> 75.

Bludgeon Bludgeon

  • Fixed Bellona T-Posing when switching to hammer while getting knocked up.

Eagle's Rally Eagle's Rally

  • Improved accuracy of inner ground targeter.

General

  • Bellona's kit has many strengths, and in this patch we wanted to hit key points where we felt this strength was too much. The Slow granted from Shield Bash was too potent for a single point investment, and late game Eagle's Rally was coming up too often. This should allow for more counterplay at both early and late game stages.

Shield Bash Shield Bash

  • Reduced Slow from 30% to 15/20/25/30/35%.

Eagle's Rally Eagle's Rally

  • Increased Cooldown from 75/70/65/60/55 to 75s at all ranks.

Shield Bash Shield Bash

  • Now only provides block stacks from hitting gods on initial hit.

Eagle's Rally Eagle's Rally

  • Reduced duration from 6/8/10/12/14s to 6/7/8/9/10s.

General

  • Fixed missing Physical indicator on god icon.

Master of War Master of War

  • Movement Speed reduced from 6% per stack to 3% per stack.
  • Protections reduced from 5 per stack to 4 per stack.
  • Duration reduced from 5s to 4s.

Bludgeon Bludgeon

  • Basic Attacks using Hammer now do 33% lifesteal instead of 100%.

Scourge Scourge

  • Healing reduced from 30/50/70/90/110 to 30/35/40/45/50.

General

  • Released.