Released Aug 01, 2017
  • Passive: Decompose

  • Enemy Gods hit by Artio's Druid or Bear Abilities will begin to decompose. This effect decreases their Physical and Magical Protections. This effect stacks up to 8 times. Magical and Physical Protection Decrease: 3% Duration: 4s
  • Energy Surge (Druid) / Maul (Bear)

  • Energy Surge (Druid) Artio pulses out a strong wave of energy that damages (70/100/130/160/190 +35% of your Magical Power) enemies. She will heal (60/80/100/120/140 + 25% of your Magical Power) herself and allies within 55 units for each enemy god hit by this Ability. Cost: 50/55/60/65/70 Cooldown: 10s Maul (Bear) Artio slashes twice with her claws, damaging (50/80/110/140/170 + 35% of your Magical Power) enemies with each swipe.
  • Entangling Vines (Druid) / Ferocious Roar (Bear)

  • Entangling Vines (Druid) Artio creates a thicket of vines around herself that Cripples enemy Gods and decreases their Magical or Physical Power as long as they are in the area. Druid Area Duration: 6/6.5/7/7.5/8s Druid Power Debuff: 5/10/15/20/25% Cost: 50/55/60/65/70 Cooldown: 14s Ferocious Roar (Bear) Artio lets out a ferocious roar that Stuns all nearby enemies and increases her own Physical and Magical Protections for 4s. Bear Stun Duration: 1/1.1/1.2/1.3/1.4 Bear Protection Buff: 10/20/30/40/50 Protections
  • Life Tap (Druid) / Heavy Charge (Bear)

  • Life Tap (Druid) Artio channels for 2s, draining the life from enemies. While channeling she deals Damage (15/25/35/45/55 +10% of your Magical Power) up to 5 times and Heals (15/20/25/30/35 +10% of your Magical Power) herself up to 5 times. Each hit increasingly Slows enemies and enemies hit all 5 times are Rooted for 1s. Cost: 50/55/60/65/70 Cooldown: 15s Heavy Charge (Bear) Artio charges forward at an increased Movement Speed for 3s. Enemies she charges through take Damage (70/120/170/220/270 +50% of your Magical Power) and are Slowed for 2s. Bear Slow: 10/15/20/25/30%
  • Shapeshift (Druid)

  • Active: Artio Shapeshifts between her Druid stance and Bear stance. Passive: Every time Artio hits an enemy with her Abilities, she becomes invigorated, increasing her Movement Speed and MP5 by 5 per stack. Stacks up to 8 times and stacks last 4s. Movement Speed Per Stack: 1/1/2/2/3 MP5 Per Stack: 2/4/6/8/10 Cost: None Cooldown: 1s


  • Artio excels at getting into a fight and staying there, applying constant pressure to her opponents. Her overall damage, self sustain, and utility were offering little counterplay for her opponents.
  • We are toning down her damage from Maul Prey and the sustain and utility from Life Tap, giving enemy players more room to survive Artio's onslaught and answer back.

Maul Prey Maul Prey

  • Decreased Magical Power scaling from 35% -> 30% per swipe.
  • Decreased Base Damage from 50/80/110/140/170 -> 40/70/100/130/160.

Life Tap Life Tap

  • Decreased slow per stack from 20% -> 10%.
  • Decreased self healing from 15/20/25/30/35 -> 10/15/20/25/30 per hit.


  • Since her release, Artio has not let up on her enemies. Her ability to consistently apply pressure and control while simultaneously keeping herself alive has limited the ability for players to fight against her.
  • We are increasing the cooldown on her primary damage skill while also making an adjustment to how the cooldown for Entangling Vines is calculated.
  • Additionally, Ferocious Roar will provide fewer protections in the later stages of the game allowing Artio to be a bit more vulnerable. These changes should create more opportunities to fight against Artio while also lowering her consistent pressure during teamfights.
  • Fixed an issue where Artio could lose the ability to Basic Attack or cast Abilities.

Energy Surge (Maul Prey) Energy Surge (Maul Prey)

  • Increased Cooldown from 10s -> 12s for both Energy Surge and Maul Prey.

Entangling Vines (Ferocious Roar) Entangling Vines (Ferocious Roar)

  • Entangling Vines will now only go on Cooldown once the Duration finishes, rather than immediately going on Cooldown.
  • Decreased Ferocious Roar Protections Buff from 10/20/30/40/50 -> 10/15/20/25/30.

Entangling Vines Entangling Vines

  • Fixed an issue where this ability would play its audio for longer than intended.
  • Fixed an issue where this ability would not consistently apply its cripple to enemies walking in the area.

Life Tap Life Tap

  • Fixed an issue where the slow on this ability would not stack properly.


  • Released.