Released Mar 28, 2013
  • PASSIVE - Audacity

  • After 10 successful basic attacks, Apollo gains Audacity, attacking with both hands and increasing his attack speed by 100% for the next 5 attacks (hit or miss) he makes.
  • So Beautiful

  • Apollo strums a single cord on his Lyre. Itdds so beautiful it hurts, and all enemies in a long range line take 80/135/190/245/300 (+80% of your physical power) physical damage. Cost - 60/65/70/75/80. Cooldown - 15/14/13/12/11s.
  • Serenade

  • Apollo uses his amazing voice to mesmerize all nearby enemies for .7/1.1/1.5/1.9/2.3s. Any damage done breaks the effect. Cost - 75. Cooldown - 17/16/15/14/13s.
  • The Moves

  • Apollo runs forward and slides on his knees, dealing 50/85/120/155/190 (+50% of your physical power) physical damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies by 5/10/15/20/25% for 2s. Cost - 70. Cooldown - 15s.
  • Across The Sky

  • Apollo rides his chariot across the sky, choosing when to land, dealing 60/75/90/105/120 (+30% of your physical power) physical damage every .2s for .8s and knocking back enemies when he lands. Cost - 10 + 50 per second. Cooldown - 110/105/100/95/90s.

General

  • Apollo finally saw his play during the SPL and it was So Beautiful. In celebration (and to help him not be a single pick) we are boosting So Beautiful’s base damage. This ability is a true straightforward damage ability and should shine as such.

So Beautiful So Beautiful

  • Increased Damage from 80/140/200/260/320 to 90/150/210/270/330

General

  • Get ready to put the moves on ‘em. Apollo is going to be styling with his dash being sped up in a similar way as Anhur’s leap. We are hoping these changes will breathe some life into some older hunters that certainly have potential to be in the meta.

The Moves The Moves

  • Decreased setup time from 0.2333s to 0.15s
  • Decreased dash time from 0.65s to 0.58s.
  • He travels the same distance in less time, and starts traveling quicker

General

  • While Apollo's Passive improvements gave him extra consideration, over time he has seen only a mild boost in his strength. We are improving his utility from Serenade and better rewarding players for landing Across the Sky onto a target.

Serenade Serenade

  • Increased Physical Protections from 10/15/20/25/30 to 15/20/25/30/35.
  • Adjusted Mesmerize duration from 1.1/1.4/1.7/2.0/2.3s 1.5/1.7/1.9/2.1/2.3s.

Across The Sky Across The Sky

  • Increased scaling from 30% to 40% (120 to 160%).

General

  • Apollo is getting ready to tour his way across the battleground. Apollo has struggled to bring consistent damage to fights. This inconsistency was large attributed to his passive, which had high variance based on how many stacks of Audacity he has at the start of a fight. Audacity will now gain stacks when each of his abilities damage enemy gods, giving him a more direct way to build this stacks more quickly and reliably. The Moves is also getting a boost, aiding teammates and harming enemies for an additional second.

Audacity Audacity

  • Each damaging ability now adds 2 stacks of Audacity for each enemy god hit.
  • The Moves still adds 1 stack of Audacity for hitting enemy minions.

The Moves The Moves

  • Increased duration of the buff and debuff from 2 to 3s.

General

  • Apollo recently got the knock up back onto his ultimate, but this resulted in little change to his overall performance. His utility is an interesting aspect to his kit and can really separate those who really understand Apollo's kit. We are augmenting the overall power of Serenade's Mesmerize and The Moves' Speed buff, giving Apollo players access to stronger options.

Serenade Serenade

  • Increased Mesmerize duration from .7/1.1/1.5/1.9/2.3s to 1.1/1.4/1.7/2.0/2.3s.

The Moves The Moves

  • Increased Movement Speed from 5/10/15/20/25% to 15/17.5/20/22.5/25%.

Across the Sky Across the Sky

  • Fixed his description not saying this ability applied a knock up on landing.

General

  • It's about time Apollo got back on stage playing that beautiful music. This hunter has fallen off heavily over the years. As SMITE's hunter meta has shifted we are rarely seeing Apollo, even with his powerful range of utility effects on his abilities. To further strengthen his utility he is regaining an effect that the he lost long ago. Apollo's Ultimate will once again apply a Knockup to enemies hit by the last damaging pulse of the ability. However, the Knockup's height and direction is being shifted to allow better counterplay and to allow Apollo and his teammates to better synergize with the effect.

Across the Sky Across the Sky

  • Enemies hit by the last tick of the ultimate landing be be knocked up.
  • Knockup is a straight up and low height.

General

  • Apollo is a hunter we have watched closely since Season 5's launch. Between item adjustments and the map getting larger, we expected his global presence to help him perform. However, quite the opposite occurred as he has been sitting at the bottom of all hunters. We are bringing up the damage on So Beautiful to help him get to the later stages of the game where we expect him to have his impact.

So Beautiful So Beautiful

  • Increased Base Damage from 70/125/180/235/290 to 80/140/200/260/320.

General

  • Apollo rose to the top of everyone's list at the start of Season 4. As the meta has stabilized, Apollo fell from being the most dominant pick but he is still over-performing. His early clear with So Beautiful and superior boxing ability from Serenade's protections are both seeing a slight downward adjustment to rein him back in.

So Beautiful So Beautiful

  • Decreased Base Damage from 80/135/190/245/300 -> 70/125/180/235/290.

Serenade Serenade

  • Reduced Physical Protections from 10/20/30/40/50 -> 10/15/20/25/30.

General

  • So Beautiful will now deal full Damage to the Minion Wave rather than being reduced per Minion hit. Apollo's ability to push and clear the wave is receiving a large increase in Power for this so we needed to compensate by hitting one of his strengths. Apollo is known for his global pressure, but in the late game 90 seconds was allowing Apollo to pressure the enemy team a bit too often. Now at 110s at all ranks, Across The Sky now matches similar global effects in Cooldown.

So Beautiful So Beautiful

  • Removed the effect that causes successive enemies take 15% reduced Damage.

Across the Sky Across the Sky

  • Increased Cooldown from 110/105/100/95/90 -> 110s at all ranks.

General

  • Apollo is a character who excels at boxing as well as being a constant presence for the enemy team. While effective he often found himself lacking the extra kick needed due to his high Mana costs, especially when ulting. Now when he chooses to use his Ultimate, he is more likely to land and be a threat versus landing and being near out of Mana. Additionally, So Beautiful is also seeing a reduction in Mana cost, as well as a lower Cooldown early to assist in his ability to clear early if he chooses to spend the Mana.

So Beautiful So Beautiful

  • Reduced Mana cost from 70/80/90/100/110 to 70/75/80/85/90 at all ranks.
  • Reduced Cooldown from 15/14/13/12/11s to 11s at all ranks.

Across The Sky Across The Sky

  • Decreased Mana cost from 10 + 60 Mana per second to 10 + 40 Mana per second.

The Moves The Moves

  • Increased the Knockback strength from 175 -> 250.

So Beautiful So Beautiful

  • Fixed an issue where So Beautiful could do reduced damage at close range.

Across The Sky Across The Sky

  • Fixed a few Conquest map issues where Apollo could leave the map.

General

  • Increased base Physical Power from 36 to 40.
  • Increased base Physical Power per level from 2.5 to 2.6.

Across the Sky Across the Sky

  • Fixed incorrectly popping targets Magi's Blessing.

General

  • Fixed casting animations not playing for other players.

General

  • Base Attack Speed increased from 0.9 to 0.95.
  • Attack Speed per level increased from 1.2% to 1.7%.

So Beautiful So Beautiful

  • Damage from this ability is now reduced 15% for each enemy hit after the first.
  • Mana cost increased from 70/75/80/85/90 to 70/80/90/100/110.

Across the Sky Across the Sky

  • This ability no longer knocks up enemies.

Serenade Serenade

  • This ability no longer provides magical protection, only physical protection.

The Moves The Moves

  • Reduced Knockback impulse from 300 to 175, resulting in a much shorter duration.

General

  • Elite Agent Skin
  • Improved sounds on So Beautiful.
  • Fixed several special FX issues that resulted in poor system performance.
  • Fixed missing ground target warning indicators.

Across the Sky Across the Sky

  • Fixed a bug that would cause Apollo to get stuck on the ground when activating his ult next to a Janus portal.

General

  • FX updates to better reflect ability behavior.
  • Fixed a visual issue with Apollo’s Lyre going through his back.
  • Fixed an issue with his body persisting too long after death.

General

  • Improved visual presentation of Chariot (smoothed client simulation).

Audacity Audacity

  • Fixed an issue with the passive meter not displaying how many shots he had remaining.

General

  • New loading screen card.

General

  • Variety of FX have been cleaned up at lower LODs.

General

  • Made minor aesthetic changes to his Golden and Legendary skins.

So Beautiful So Beautiful

  • Post-Hit delay reduced from 0.5 to 0.1

Serenade Serenade

  • Post-Hit delay reduced from 0.3 to 0.1.

Across the Sky Across the Sky

  • The mana cost per second has been increased from 50 to 60 mana.

General

  • Some visual adjustments have been made to his model.

Serenade Serenade

  • This ability now grants Apollo 10/20/30/40/50 additional protections for 5 seconds after firing.

The Moves The Moves

  • The base damage has been increased from 50/85/120/155/190 to 70/115/160/205/250.
  • The physical power contribution has been increased from 50% to 60%.

Across the Sky Across the Sky

  • The base damage per tick (4 ticks) has been increased from 60/75/90/105/120 to 70/95/120/145/170.