Released Jul 03, 2012
  • Passive - Cripple

  • Anhur's spear attacks reduce the enemy targets' physical power by 20% for 3 seconds.
  • Shifting Sands

  • Anhur erects an obelisk from the ground, blocking player movement for 7 seconds. The surrounding sands slow enemies by 20/25/30/35/40% and increase the damage of Anhur's basic attacks by 4/8/12/16/20%. Cost - 60/65/70/75/80 mana. Cooldown 14s.
  • Impale

  • Anhur hurls his spear with great might. If the spear hits a god, they take 90/155/220/285/350 (+80% of your physical power) physical damage and are knocked back. Gods hitting a wall are stunned for 2 seconds. The spear passes through minions, doing damage to them as well. Cost 70/75/80/85/90 mana. Cooldown 12s.
  • Disperse

  • Anhur leaps to his ground target location, doing 50/90/130/170/210 (+50% of your physical power) physical damage and knocking back all enemies in the radius. Cost - 60/65/70/75/80 mana. Cooldown 13s.
  • Desert Fury

  • Summoning the fury of the desert, Anhur hunkers down and throws 8 empowered spears that pass through everything, doing 75/95/11/135/155 (+15% of your physical power) physical damage to all enemies in their path. He is immune to knockback for the duration. Cost - 80/90/100/110/120 mana. Cooldown 90s.

General

  • Fixed a tooltip issue where Anhur's Impale mana cost was displaying the old value.

General

  • While our fix to Impale in 3.3 helped out, Anhur still is struggling to find his footing. This patch we're reducing slightly the cost of his clear, while also improving the benefit of his passive.

Enfeeble Enfeeble

  • Increased physical protection debuff from 15 -> 20.

Impale Impale

  • Decreased Mana cost from 70/80/90/100/110 -> 70/75/80/85/90.

Impale Impale

  • Corrected an issue where Anhur was only doing half Physical Power Scaling to any enemy hit past the first.

General

  • It's been a little while since Anhur had some love. We wanted it to be more rewarding to land all eight hits of Desert Fury, and adding 5% scaling per hit should allow this ability to feel more potent when used effectively.

Desert Fury Desert Fury

  • Increased Physical Power scaling for 15% -> 20% per shot.

Desert Fury Desert Fury

  • Fixed ground targeter only highlighting the first target.

General

  • Fixed intro roar delayed in lobby.

General

  • Fixed the spear appearing below the pedestal in the match lobby.

General

  • Various visual improvements
  • Added missing footsteps on Diamond skin.
  • Basic Attack - Made hit fx smaller.
  • Obelisk - Reduced sand radius opacity
  • Desert Fury - Reduced opacity on the hit fx.

Impale Impale

  • No longer reduces damage by 50% after the first target hit.

General

  • Base Attack Speed increased from 0.85 to 0.9

Shifting Sands Shifting Sands

  • Bonus damage is no longer removed from targets immune to the slow effect.

General

  • Fixed issue in which Anhur returned to normal pose while basic attacking

Disperse Disperse

  • Updated targeter for Olympian skin.

Desert Fury Desert Fury

  • Post-Hit delay reduced from 0.3 to 0.1.

Enfeeble Enfeeble

  • All of Anhur’s spear attacks now reduce the enemy target’s physical protection by 15 instead of reducing the enemy target’s physical power by 15%.

General

  • Ground targeters have been given visual improvements.

Desert Fury Desert Fury

  • The base damage per spear of his ultimate has been changed from 75/95/115/135/155 to 60/85/110/135/160.

Disperse Disperse

  • The physical power contribution has been increased from 50% to 60%.

General

  • FX have been updated for visuals and performance.

General

  • Attack speed increased slightly.

Cripple Cripple

  • Passive name has been changed to Enfeeble.
  • Attack speed increased slightly.

Cripple Cripple

  • Passive name has been changed to Enfeeble.

Cripple (Passive) Cripple (Passive)

  • Basic attacks reduce the enemy targets physical power by 15% for 3 seconds.

Shifting Sands Shifting Sands

  • The sands slow by 15/20/25/30/35%.
  • Increase damage of Anhur’s basic attacks by 4/8/12/16/20% against enemies in the sands.

Impale Impale

  • Enemies that are impaled into a wall are stunned for 1.1/1.2/1.3/1.4/1.5s.

Disperse Disperse

  • The amount of knockback is not variable and is at the maximum amount.

Desert Fury Desert Fury

  • Anhur is now immune to all crowd control for the duration of his ultimate.

Shifting Sands Shifting Sands

  • Slow has been increased:
  • Old - 2/4/6/8/10%, increasing with Focus up to 20%
  • New - 10/14/18/22/26%, increasing with Focus up to 35%

Impale Impale

  • Base stun duration has been changed:
  • Old - 1s
  • New - .9/1/1.1/1.2/1.3s

Shifting Sands Shifting Sands

  • Movement speed decrease has been reduced from 20/25/30/35/40% to 5/9/13/17/21%.

Disperse Disperse

  • Cooldown has been increased from 13s to 15s.

Desert Fury Desert Fury

  • Now properly hits all targets up close.