Released Apr 28, 2015
  • Hollow Ground - Passive

  • Ah Puch is closely attuned with the dead and may exhume decaying corpses at his will. When walking over a decaying corpse, Ah Puch lowers the Cooldown of Undead Surge by 2s, restores 6% of his maximum Health and 3% of his maximum Mana. Decaying corpses last 45s. A maximum of 6 corpses can be out at any one time.
  • Undead Surge

  • Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach maximum distance, or when Ah Puch reactivates Undead Surge dealing 90/110/130/150/170 (+35% of your Magical Power) damage and Slowing targets hit by 40% for 3s. The corpses collapse after exploding remaining behind. Cooldown: 10s. Cost: 70/80/90/100/110.
  • Corpse Explosion

  • Ah Puch causes the target area to explode dealing 60/70/80/90/100 (+10% of your Magical Power) damage. Corpse Explosion also causes any decaying corpses in the area to explode dealing 60/85/110/135/160 (+25% of your Magical Power) damage. Cooldown: 8s. Cost: 60/70/80/90/100.
  • Fleeting Breath

  • Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take 32/34/36/38/40 (+15% of your Magical Power) damage every second. After the duration, targets take an additional 20/30/40/50/60 (+10% of your Magical Power) damage and are Stunned for 1s plus +0.5s for each time they were healed by an ability during the initial duration. Cooldown: 10s. Cost: 70.
  • Empty the Crypts

  • Ah Puch unleashes an army of wraiths from the Ninth Hell that swarm forward and deal 40/50/60/70/80 (+10% of your Magical Power) damage to enemies they collide with and apply a 7% stacking Slow for 2s (maximum 8 stacks). Cooldown: 90s. Cost: 100/110/120/130/140.

General

  • It's about time that Ah Puch himself rose from the dead. After a scary powerful release, this God was adjusted in many ways. These changes seemed to over-nerf the Horrific God, so he is seeing a series of buffs to bring him back as a premier self-sustain and zoning Mage. We will continue to keep a close eye on Ah Puch and consider possible Ability redesigns in the future if these changes fail to improve him. Our final goal is for Ah Puch to be more viable, yet not cause too much frustration to his enemies.
  • Increased Base Health from 375 -> 400.
  • Increased Health per Level from 70 -> 75.
  • Increased Base Movement Speed from 355 -> 365.

Undead Surge Undead Surge

  • Mana Cost reduced from 70/80/90/100/110 -> 70/75/80/85/90.

Corpse Explosion Corpse Explosion

  • Mana Cost reduced from 60/70/80/90/100 -> 60/65/70/75/80.

Empty the Crypts Empty the Crypts

  • Mana Cost adjusted from 100/110/120/130/140 -> 100 at all ranks.
  • Reduced Casting Time from .5s -> 0s.
  • Increased Recovery Time from .1s -> .6s.

General

  • With this update we look to simplify Fleeting Breath. It now will damage and stun users who are healed during its effect for a flat amount, instead of trying to calculate the number of heals that happening. We are also letting the God of Decay summon a second Corpse a level earlier on Undead Surge, which should provide him additional sustain and burst power at a crucial stage in the game.

Undead Surge Undead Surge

  • Increased number of corpses dropped from 1/1/1/2/2 to 1/1/2/2/2.

Fleeting Breath Fleeting Breath

  • Decreased duration from 5s to 4s.
  • Increased damage per second from 25/28/31/34/37 to 30/35/40/45/50.
  • Increased magical power scaling from 15% to 20% per tick.
  • This ability no longer scales off of number of times healed.
  • Increased additional damage on targets that healed from 20/30/40/50/60 + 10% per stack to 50/100/150/200/250 + 50% flat.
  • Increased stun on targets that healed from 1s + .5s per stack to 1.5s flat.

Hollow Ground Hollow Ground

  • Reduced restoration from 6% -> 5% of maximum Health.

Undead Surge Undead Surge

  • Reduced Slow from 40% -> 20/25/30/35/40% per rank.

Fleeting Breath Fleeting Breath

  • Now activates on all Abilities that have percent Health Regeneration.

General

  • We removed the Slow on his Ultimate entirely. His Ultimate was too potent and offered little counterplay, especially when paired with the Slow on his Undead Surge. We like his burst playstyle and zone control, but we felt the Ultimate granted him too much safety, and removing the Slow takes away some of this safety.

Fleeting Breath Fleeting Breath

  • Fixed this skill dealing unintended damage. The bonus damage was counting an extra heal stack.

Empty the Crypts Empty the Crypts

  • No longer Slows enemies hit by Wraiths.

Undead Surge Undead Surge

  • Updated tooltip to say at ranks 1-3 this ability only spawns one decaying corpse.

Undead Surge Undead Surge

  • Updated targeter and FX radius to more closely match affected area.

Empty the Crypts Empty the Crypts

  • Now disappears when Ah Puch dies.

General

  • Fixed glowing fx persisting after death.

Undead Surge Undead Surge

  • Addressed the ability not properly going on cooldown sometimes.
  • Fixed heal not correctly being applied, but still played fx.

Fleeting Breath Fleeting Breath

  • Damage reduced from 32/34/36/38/40 to 25/28/31/34/37 per tick.

Empty the Crypts Empty the Crypts

  • Duration reduced from 8 to 6s.

General

  • Fixed emote VVGG ending abruptly.

Undead Surge Undead Surge

  • Updated accuracy on surging Corpses targeters.

General

  • Released.